Designing an interactive print edition on storytelling in design
Loading...
Date
Journal Title
Journal ISSN
Volume Title
Publisher
Abstract
Основная идея проекта – это разработка печатного издания о сторителлинге в дизайне. Цель проекта – создать инструмент, позволяющий дизайнеру погрузиться в тему сторителлинга, получить объемные знания о методе через изучение актуальных стратегий и примеров из области кино, литературы и гейм-дизайна.
Тематически печатное издание разделено на два раздела: storytelling and story listening. Каждый раздел делится на три главы (story, persona, world), в соответствии с цитатой Генри Дженкинса из книги “Конвергентная культура. Столкновение старых и новых медиа».
Книга представляет собой хрестоматию, сборник частей различных статей и книг. Она построена таким образом, чтобы читатель мог пользоваться ей как инструментом и понимал весь контекст вне зависимости от того с какого момента он начал пользоваться книгой.
The main idea of the project is to develop the printed edition on storytelling in design. The goal of the project is to create a tool that allows the designer to immerse himself in the topic of storytelling, gain extensive knowledge about the method through studying relevant strategies and examples from the field of cinema, literature and game-design. Thematically, the printed edition is divided into two sections: storytelling and story listening. Each section is divided into three chapters (story, persona, world), according to a quote from Henry Jenkins from «Convergence Culture Where Old and New Media Collide». The book is a chrestomathy, a collection of parts of various articles and books. It is structured in such a way that the reader can use it as a tool and understand the entire context, regardless of which page he opened the book.
The main idea of the project is to develop the printed edition on storytelling in design. The goal of the project is to create a tool that allows the designer to immerse himself in the topic of storytelling, gain extensive knowledge about the method through studying relevant strategies and examples from the field of cinema, literature and game-design. Thematically, the printed edition is divided into two sections: storytelling and story listening. Each section is divided into three chapters (story, persona, world), according to a quote from Henry Jenkins from «Convergence Culture Where Old and New Media Collide». The book is a chrestomathy, a collection of parts of various articles and books. It is structured in such a way that the reader can use it as a tool and understand the entire context, regardless of which page he opened the book.