Post-apocalyptic environment and its reinterpretation in Death Stranding
Loading...
Date
Journal Title
Journal ISSN
Volume Title
Publisher
St Petersburg State University
Abstract
Before becoming a reality, the technological environment exists in the projects and intentions
of people. Sociologist S. Jasanoff offers the concept “sociotechnical imaginary”, which means
ideas about the value of technologies and their future contribution to social development. The
authors analyze some futuristic environment elements in the computer game Death Stranding
based on this concept. The game embodies avant-garde solutions for establishing social communication
infrastructure in a post-apocalyptic world. Death Stranding’s semantic emphasis,
which was released before the pandemic, anticipated many of the risks and sentiments from
the physical and social barriers of the COVID-19 period. The authors use Russian-language
streams dedicated to Death Stranding as empirical material for the case analysis. The authors
review the academic experience of those who have already studied the post-apocalypse presented
in various popular texts (movies, novels, computer games). In mass culture stand out
the narrative and visual templates of the post-apocalypse: division of spaces and characters
into “spoiled/infected” and “pure”; wandering; attention to unusual details of everyday life
and world order, aestheticization of ruins. When discussing habitat in Death Stranding, there
are clear solidarizing and eco-friendly landmarks in the game narrative and mechanics: minimalistic
consumption and the importance of recycling, discovery of new renewable resources,
cooperative usage of infrastructure, the ineffectiveness of violence. According to the authors,
the game’s habitat model brings new insights into contemporary sociotechnical imaginary.
Description
Citation
Sergeyeva O. V., Miziryak N. A. Post-apocalyptic environment and its reinterpretation in Death Stranding. Vestnik of Saint Petersburg University. Sociology, 2021, vol. 14, issue 4, pp. 330–343.