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dc.contributor.authorGavrilovich, Misha-
dc.contributor.authorKreps, Victoria-
dc.date.accessioned2018-07-18T13:26:19Z-
dc.date.available2018-07-18T13:26:19Z-
dc.date.issued2017-
dc.identifier.citationGavrilovich, M. R., & Kreps, V. L. (2017). Games with incomplete information on the both sides and with public signal on the state of the game. Contributions to Game Theory and Management, 10(0), 68-78.en_GB
dc.identifier.urihttp://hdl.handle.net/11701/10452-
dc.descriptionCollected papers presented on the Tenth International Conference Game Theory and Management / Editors Leon A. Petrosyan, Nikolay A. Zenkevich. – SPb.: Saint Petersburg State University, 2017. – 404 p.en_GB
dc.description.abstractSupposing that Player 1’s computational power is higher than that of Player 2, we give three examples of different kinds of public signal about the state of a two-person zero-sum game with symmetric incomplete information on both sides (both players do not know the state of the game) where Player 1 due to his computational power learns the state of the game meanwhile it is impossible for Player 2. That is, the game with incomplete information on both sides becomes a game with incomplete information on the side of Player 2. Thus we demonstrate that information about the state of a game may appear not only due to a private signal but as a result of a public signal and asymmetric computational resources of players.en_GB
dc.description.sponsorshipSupport from Basic Research Program of the National Research University Higher School of Economics is gratefully acknowledged. This study was partially supported by the grant 16-01-00124-a of Russian Foundation for Basic Research.en_GB
dc.language.isoenen_GB
dc.publisherSaint Petersburg State Universityen_GB
dc.subjectzero-sum gameen_GB
dc.subjectincomplete informationen_GB
dc.subjectasymmetryen_GB
dc.subjectfinite automataen_GB
dc.titleGames with Incomplete Information on the Both Sides and with Public Signal on the State of the Gameen_GB
dc.typeOtheren_GB
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